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Discover how Unreal Engine integrates AxF technology for accurate material capture and real-time rendering. Learn how automotive and product manufacturers simulate materials and finishes on virtual models, with workflow demos, material validation examples, and insights into efficient design processes.

Enhancing Material Capture and Real-Time Rendering with Unreal Engine and AxF Technology

This session will explore how Unreal Engine integrates the latest AxF technology to support accurate material capture and real-time rendering.

Epic Games will demonstrate how automotive and product manufacturers use these tools to simulate materials and finishes on virtual models.

The presentation includes a workflow demo, examples of material validation, and insights into how Unreal Engine supports realistic visualization and efficient design processes.

Presenters:
Mr. Pierre-Felix Breton, Senior Technical Product Manager at Epic Games
Mr. Mike Weiss, Senior Solution Architect at Epic Games


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PANTORA Software | Create Virtual Materials and File Formats

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